


Namco’s 1994 debut of what was to become their flagship fighting franchise, Tekken, somewhat skirted the line between both of these divisions. We’re talking about the Tobal series, which almost perfectly simulated real Mixed Martial Arts fights (although they sported cartoony graphics), as well as the Bushido Blade games, which played out like any good samurai flick. On one hand we had more mainstream games such as Street Fighter 2 and it numerous offspring, as well as Mortal Kombat and Killer Instinct (what ever happened to that series?) and on the other, there were developers who were creating games that were much more nuanced and innovative. Back then we gamers were treated to all manner of fighting games, including highly creative ones that were pushing the envelope of ingenuity.

Fighting games have been in a strange space since their inception and heyday in the late 80s and early 90s.
